Epic One-Shots Episode

Epic One Shots for your enjoyment!

Three Bards, No Tune

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Three Kabouter Gnome Bards meet in a small town outside the legendary city of Ys. They enter a competition to win a wonderous magic item, but the real prize is the mysterious note from an unknown lord. What happens next is shocking . . .

The Lighthouse

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A group of marginally talented adventurers are sent to discern the cause of the light in the Lighthouse going out. It doesn't take long for the group to realize something's not right when the discover the crystal that powers the light broken and toppled from its base. What comes next takes everyone by surprise.

Mother of Goblins

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 A group of unsuspecting adventurers agree to look into the disappearance of livestock from a local village. Soon they are chasing a trio of goblins through The Wilds and into a cluster of crumbling ruins. Goblins, phffft, easy enough to deal with.

Until they meet their mother . . .

The Pumpkin King's Nightmare

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The Pumpkin King craves your soul! From the dimension of twilight between darkness and light, the Pumpkin King rises but once a year on Hallows Eve to feed his eternal hunger. By trick or treat he seduces his prey with lyrical rhymes and satirical verse, beguiling and hypnotizing, feeding on the suffering of mortals, ‘til, within his evil clutches, he can seize their soul! Adventurers must find a way to escape the Pumpkin King’s Hallow domain and the temptation of his shinies if they have any hope of saving their worldly lives, spirit intact, to claim they survived the horrors of a sadistic demi-god whose reign of terror lasts an eternal night!

**The Pumpkin King is based on the origin story of ‘Stingy Jack’ from ancient Irish legend and folklore. **

The Fun House Part 1

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Warden Jauq Lermander of the infamous prison known as the Parisioi, has tasked three dwarfs and a red-head to track down a dangerous criminal that has somehow escaped her captivity. The adventurers track Madame Filiou to a safehouse cottage in The Wilds, but it's no easy undertaking to bring her to justice. For, beneath the unassuming cottage is a terrible labyrinth of death she calls The Fun House and our heroes must run the gambit and survive if they are ever going to get close enough to the devious Madame to complete their task. 

The Fun House Part 2

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Warden Jauq Lermander of the infamous prison known as the Parisioi, has tasked three dwarfs and a red-head to track down a dangerous criminal that has somehow escaped her captivity. The adventurers track Madame Filiou to a safehouse cottage in The Wilds, but it's no easy undertaking to bring her to justice. For, beneath the unassuming cottage is a terrible labyrinth of death she calls The Fun House and our heroes must run the gambit and survive if they are ever going to get close enough to the devious Madame to complete their task.

Age of Worms Prequel - The Temple of Lohan

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What slithers silently in the darkness . . .
What rustles where nothing living dares tread . . .
What awakens to the harbinger of an insidious Age . . .
The Age of Worms.
A classic prequel to an unparalleled campaign set in Gary Gygax's World of Greyhawk!   

The Beast of Gabli

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Death stalks the wilderness outside the village of Gabli. Vague whispers describe a terrible creature described as 'a wolf, but not a wolf' capable of shifting in and out of the shadows at will, hunting the hunters, ripping its victims with tooth and claw. For generations the Beast has terrorized the citizens of Gabli. They look toward a group of adventurers with hope, but they are not the first sent to face the Beast, and if history is a guide, they will not be the last.

The Kobolds Lair Part 1

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Five adventurers delve into a Lair of Kobolds that has abruptly appeared near the village of Quint and no soul is safe while the little terrors grow stronger and more brazen. Why are they here? Do they have a greater purpose? What will it take to send them packing? All questions the residents of Quint, and their Burgomaster, are desperate to find out.

The Kobolds Lair Part 2

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The party continues deeper into the Kobold Lair! What surprises might the little critters have in store for our heroes next?

The Kobolds Lair Part 3

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Into the Lair of Kobolds delve heroes of old,
Foiling trap and trigger in pursuit of gold.
Dark corridors never straight, steamy chambers await.
Insidious barks and howls draw ever near,
Until all that remains is paralyzing fear!

Will the 1-Shot turned 3-Shot become a 4-Shot? Tune in and see!

The Kobolds Lair Part 4

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The adventurers have engaged in the final battle with the Kobold GreatWyrm and his minions. Will the party prevail and return to Quint heroes? Or will they succumb to the dark magic of the GreatWyrm and the overwhelming numbers of kobolds protecting something unknown? The odds aren't looking good . . .

The Hole

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Deep within the mangle and tangle of the Earthwood Forest. Beyond even the seclusion of the crimson-stained recumbent stone altar of the Atiod-Bherto. Deeper still, where once stood a magnificent tower and the reclusive mage that called it home.
Now there is only The Hole.
One may speculate about the cause, but there is only one who knows the awful truth, and she is as absent as the shining tower.
An epic tale of horror, suspense and fateful choices awaits the next group of adventurers to seek out:
The Hole.

Mines of Hohle, Part 1

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A score of Dwarves are trapped in the DeepVein mine after a cave in! The town of Hohle is desperate to free the miners before its too late. But something nefarious occupies the ruins of an ancient temple situated on a plateau above the mine's entrance and any attempt at rescue is met by deadly arrows and boulders tossed from above. The town begs for help as they send messages to the local militia days away.
Five heroes answer the call to drive the nuisance out of the temple so the rescue teams can do their good work. What will they find when they get there? The answer awaits high in the Yatil Mountains among the ruins of an ancient temple.

Mines of Hohle, Part 2

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Can our heroes destroy the Gnoll Warband that prevents the town of Hohle from rescuing their trapped miners? Or, will they succumb to the same unfortunate end as the stout Mountain Dwarves that came before them?
Wait, is that a Flind?

Coming Soon!

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Coming Soon!

Coming Soon!

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Coming Soon!

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